The independent gaming community is currently embroiled in a significant controversy following the emergence of Pickmon, an upcoming creature-collecting survival title that has faced a wave of plagiarism allegations from multiple fronts. Developed by PocketGame and published by Networkgo, the title has drawn sharp criticism not only for its striking similarities to established Nintendo properties but also for the alleged unauthorized use of artwork created by the Pokémon fan art community. As the game’s unrated demo remains available on the Steam platform, artists and industry observers are documenting what they describe as a blatant disregard for intellectual property rights, ranging from the misappropriation of "Fakemon" designs to the potential "asset flipping" of models from other successful titles in the genre.
The Core Allegations: Misappropriation of Fan-Made Designs
The most damaging accusations against Pickmon involve the direct lifting of designs created by prominent Pokémon fan artists, individuals who create "Fakemon"—original creature designs intended to exist within the Pokémon universe. Unlike the broader "clone" debate, which focuses on stylistic similarities, these allegations suggest that the developers of Pickmon have used specific, unique designs without credit, compensation, or permission.
One of the primary voices in this movement is the artist known as El.psy.fake. Taking to Instagram, the artist provided side-by-side comparisons of their original "Mega Meganium" evolution design and a creature featured prominently in Pickmon’s promotional materials. The similarities, according to the artist, are beyond the realm of coincidence. El.psy.fake noted that the developers "didn’t even try to change something and make it a bit less obvious," pointing to specific anatomical flourishes and color palettes that were unique to their fan-made concept.
Similarly, the artist @pokejayjay reported a near-identical situation on the social media platform X (formerly Twitter). They identified a creature in Pickmon that appeared to be a direct copy of their fan-made "Mega Ceruledge" design. The artist expressed frustration that their creative labor was being monetized by a third-party developer without any prior communication. These incidents have sparked a broader conversation regarding the vulnerability of fan artists, whose work occupies a legal gray area: while they do not own the underlying Pokémon trademark, their specific original designs still carry inherent copyright protections against commercial exploitation by unrelated third parties.
Parallels to Nintendo and Palworld Assets
Beyond the fan art community, Pickmon has been accused of borrowing heavily from the industry’s most recognizable icons. Early testers and observers noted that several monsters in the game appear to be derivative of Nintendo’s flagship characters, including Pikachu and Charizard. Furthermore, the game features a protagonist or companion character whose aesthetic—comprising a green tunic, blonde hair, and specific equipment—bears a suspicious resemblance to Link from The Legend of Zelda: Breath of the Wild.
The controversy deepens when examining the game’s relationship with Palworld, the breakout "creature-collector with guns" that dominated the early 2024 gaming landscape. Critics have alleged that Pickmon utilizes "asset flips"—the practice of taking existing digital assets, making minor cosmetic alterations, and re-releasing them—targeting Palworld’s roster. Specific comparisons have been drawn between Pickmon’s creatures and Palworld’s Anubis and Quivern. Industry analysts suggest that these models appear to share identical skeletons (rigging) and base meshes, with only superficial changes to textures or minor appendages.
The developer’s choice of name, "PocketGame," has also been scrutinized as a deliberate attempt to capitalize on the brand recognition of "Pocketpair," the studio behind Palworld. This branding strategy, combined with the gameplay loop, has led many to label the project as a "low-effort clone" designed to capture the spillover audience from the creature-collecting survival craze.
A Strategic Pivot: The Card Capture System and Patent Law
One of the more technical aspects of the Pickmon controversy involves the game’s capturing mechanic. In traditional Pokémon games, creatures are captured using "Poké Balls." In the recently litigated Palworld, players use "Pal Spheres." However, Pickmon utilizes a card-based capture system.
Legal experts suggest this is a calculated move to circumvent the specific monster-capturing patents that are currently at the center of the lawsuit between Nintendo/The Pokémon Company and Pocketpair. In September 2024, Nintendo filed a patent infringement lawsuit against the creators of Palworld, focusing on the mechanics of aiming and throwing an object to capture a creature in a 3D environment. By switching the physical object from a sphere to a card, PocketGame may be attempting to find a loophole in the "throwing and capturing" patent language.
However, observers note that if the underlying code or the mechanical execution of the "aim, throw, and trigger" sequence remains functionally identical to the patented process, the visual change to a card may not be enough to shield the developer from legal action. The use of cards is seen by many in the community as a "transparent workaround" that acknowledges the legal risks while attempting to maintain the gameplay loop that made its predecessors successful.
Timeline of the Controversy
The progression of the Pickmon backlash has been rapid, fueled by the speed of digital art verification and social media advocacy.
- Announcement and Steam Demo Release: PocketGame released an unrated demo of Pickmon on Steam, marketing it as a survival-crafting game with creature-collection elements.
- Initial Stylistic Criticism: Within hours, users on Steam and Reddit noted the extreme similarities to Pokémon and The Legend of Zelda, leading to accusations of the game being a "clone."
- Fan Art Discovery: On March 8th and 9th, 2024, prominent fan artists began discovering their specific designs in the game’s trailer and demo. The posts by El.psy.fake and @pokejayjay went viral within the gaming community.
- Palworld Asset Comparison: Concurrently, fans of Palworld began posting side-by-side overlays of Pickmon’s 3D models and Palworld’s assets, suggesting that the models were modified versions of Pocketpair’s work.
- Community Call to Action: As of mid-March, a growing movement has emerged calling for Valve (the operator of Steam) to remove the game from the storefront for violating terms of service regarding copyrighted material and intellectual property.
Official Responses and Developer Silence
As of the current reporting, neither PocketGame nor the publisher Networkgo has issued a formal statement addressing the specific allegations of art theft. The developers have remained largely silent on social media, even as the comments sections of their promotional videos and Steam community hubs are flooded with evidence of the alleged plagiarism.
The lack of response is common in "asset flip" controversies, where developers often hope to maintain the game’s presence on storefronts long enough to generate initial sales before a DMCA (Digital Millennium Copyright Act) takedown is processed. Steam’s policy generally requires a formal notice from the copyright holder before a game is removed, meaning the burden of proof currently lies with the individual artists and the corporations whose work has been allegedly infringed upon.
Broader Implications for the Gaming Industry
The Pickmon situation serves as a case study for several growing issues within the modern gaming landscape:
The Ethics of the "Pal-like" Genre
Following the massive success of Palworld, the industry has seen an influx of titles attempting to blend survival mechanics with creature collection. While genre-blending is a standard part of industry evolution, Pickmon highlights the thin line between inspiration and infringement. The controversy suggests that the "creature-collector" genre may be entering a period of saturation where developers feel pressured to use "shortcuts" to meet the visual expectations of the audience.
Protection for Digital Fan Artists
This incident underscores the precarious position of fan artists. While these creators contribute significantly to the culture and longevity of franchises like Pokémon, their lack of official ownership over the IP makes them easy targets for unscrupulous developers. The Pickmon case may lead to more robust community-led efforts to watermark and protect fan-made designs from being scraped for AI training or commercial game assets.
Platform Accountability
Valve and the Steam platform are once again under scrutiny for their "hands-off" approach to curation. Critics argue that the presence of blatant asset flips and stolen art on a major storefront devalues the work of legitimate indie developers. There are increasing calls for Steam to implement more rigorous automated or manual checks for assets that have a high probability of being plagiarized from popular existing titles.
The Looming Legal Shadow
Given Nintendo’s history of aggressive intellectual property protection, many industry analysts believe it is only a matter of time before the company’s legal team intervenes. While Nintendo is currently focused on the Palworld lawsuit, the direct use of "Mega Evolution" concepts—a mechanic specific to the Pokémon franchise—and the use of Zelda-like character designs in Pickmon may provide Nintendo with a straightforward copyright infringement case that is even simpler to prove than the patent-based litigation currently underway.
Conclusion
The Pickmon controversy is a developing story that sits at the intersection of fan culture, corporate litigation, and independent game development ethics. As more artists come forward to claim their designs have been used without permission, the pressure on Steam to take action continues to mount. Whether Pickmon will survive to a full release or be relegated to the history of delisted "clones" remains to be seen, but the incident has already served as a stark reminder of the challenges facing creators in an era of rapid asset duplication and digital plagiarism. For the fan artists involved, the goal remains clear: recognition of their creative labor and the removal of their designs from a product they never authorized.








